November 10, 2013

What I Learned in the Theatre:
Tina Satter's House of Dance

Tina Satter's House of Dance presents itself as such an amiable, loose-limbed, unassuming piece that it's easy to miss how complicated and tricky it really is.

Some background: There are several scenes, all set in more or less real time in the kind of small town dance studio you’d find in a strip mall or storefront of an otherwise abandoned downtown. Martle, the owner, is a big ole galoot with a gut and a toupee who’s slowly going to seed; his assistant and accompanist, Joel, is a prissy little fruitcake who clearly thinks he’s the only reason the studio’s stayed open. In rushes Lee, a longtime "prize pupil" (you figure this out because they all wear matching pink jackets with the House of Dance logo on the breast, and Martle gives her a bearhug the minute she explains her desperate situation) who needs to come up with a routine for some kind of Teen Tap roadshow contest tomorrow (later, she’ll tell everyone she’s planning to get the hell out of this dinky town and be a millionaire by the time she’s 40—but you already knew she was going to say that the minute she first opened her mouth). They have only just started this “solo class” when Brendan barges in, saying she needs space to finish her piece (or some such malarkey); by the time she spills her dance bag all over the floor—a tumble of tatty tinsel accessories and beauty products--and refuses to pick up the mess, you and everyone else in the studio knows she just one hot mess. The scenes unfold slowly, but somehow nothing really ever seems to get accomplished. These guys are all such slackers, such losers, they don’t even seem to be in a panic about their fecklessness (except for Brendan, of course, who seizes every possible moment to create another little drama; Joel also probably knows that nothing much is really going on, but since he disapproves of everything and keeps taking little nips out of one bottle after another, it’s all just his own little private drama too—which nobody, including himself, really cares about). Every once in a while they break into little dance routines. Every once in a while there’s a song while the action more-or-less stops. An hour later it’s all over, and that’s it.

Because it’s co-produced by Rich Maxwell’s New York City Players and Jim Fletcher is pretty much his main man, there’s more than a passing resemblance to an early Maxwell piece like Showy Lady Slipper that had the same mix of dopey, deadpan, low-brow scenes and out-of-the blue songs. But the differences are much more striking and ultimately revealing. It starts with the characters: Tina’s quartet are so juicy—so deftly drawn and so ripe with possibility—that the succession of scenes take on the kind of “theme and variation” patterns of, say, a good sitcom. Just as each new episode of Seinfeld tosses the same set of characters up in the air and lets them come down in yet another improbably yet entirely logical combination, so Tina’s scenes all have the same deep structure and all amount to the same kind of thing; they’re like beads on a string or—maybe a better analogy—a series of snapshots from the same roll of film (I have to use that metaphor while people still know what it means!). Plus—and this is an even bigger difference—they let all the performers have a field day. Because the room is small, and because these guys are all pros, they seem to be playing a game in which the person who underplays the most is the winner. But it’s all just that—a game they’re playing with each other and with us, and it’s not hard to catch them with that competitive glint in their eyes (Barbagallo's having so much fun she wants to sell every routine, the lousier the better). There is level of tension you almost never see in Maxwell’s work, and of course the fact that the dance is tap and tap is pretty much the ultimate high-energy showbiz plea for approval creates an even stronger connection between the characters in the story and the audience.

The tricky part, though, is how flimsy the attempt to “ground” everything in story turns out to be. Tina’s the polar opposite of Annie Baker; when you think back, it’s surprising how little specificity there really is, and the detail is mostly on the order of the tacky dance props and costumes that are produced from time to time. Baker’s plays toy with the idea of time standing still, but that’s just an elaboration of the boredom of cruddy little downs with winter coming on. In her plays, you can almost smell the cigarette butts floating in the rain-filled ashtrays. But Tina’s dramatic premises are all just that—after they’re tossed into the air, nobody pays any attention to them any more and it’s hard to remember where, or even whether, they fell to earth or just… disappeared. Just what is this teen tap roadshow really supposed to be, anyway, and how is it possible Lee has only just heard about it the day before the contest? Why doesn't anybody seem to care about whether it's even possible to learn a winning routine in 24 hours? For that matter, why does Lee have an eyeliner pencil mustache1?) And I think it’s this offhand treatment of the ostensible “action” that smooths over the breaks into song or dance (never—and for good reason—both at the same time. That, again, would run the risk of appearing to amount to something).

The great innovation of Rodgers and Hammerstein supposedly had to do with integrating music and scene, with the song "emerging from" the drama. No doubt this is true, but I wonder if behind all that was the growing sophistication of the American popular song. Though the songs from the musical theater have always been dumbed down relative to the best of the Great American Songbook (and yes, I’m looking at you Steven Sondheim!), there’s no question that average R&H number was in another galaxy from the Tin Pan Alley numbers of the 20’s. You could get away with sticking something like "Alexander’s Ragtime Band" in between two silly scenes or dance routines. A song like "What’s the Use of Wondrin'" raises the bar too high. But as songs developed further—especially when folk and rock took over in the 60’s and hit songs became intentionally oblique—it was possible to come out the other side, and throw a complex, evocative and ambiguous song right into the middle of the action and let the audience figure it out. TV’s been on to this for at least ten years, I think—those episodes of Homicide and then The Wire (did it go back even earlier?) where the action would go into a holding pattern—the cop or the vic would be wandering through a weeded lot or driving down a cruddy street—as a ballad flooded the sound track.

Tina’s piece uses the songs for emotional effect, of course—that’s what music does—but I think even more as “stuff-in-between” the scenes. If this blog has a thesis, it's that the future of the theatre (or at least dramatic structure) lies in cutting things apart. That the traditional play form is so dependent on closure and uniformity that it’s like a detective story: perfect, thrilling yet deeply, deeply limited. It can only do what it’s designed to do, and it’s only designed to do one thing. What Tina does with the interstitial stuff—the other stuff, the music and the dance—is just as important to the overall piece as the scenes, the "dramatic material.' And what she’s doing right now better than almost anyone out there is blending, smoothing, making these totally separate pieces fall into a pattern so they appear to be one2.

I wrote a play long ago in which I knew I wanted to to treat the scenes as separate, interchangeable pieces, but in order to make them clearly identifiable as pieces, I had to leave “blank space” in between. Tina’s figured out you can put richer stuff in there, and of course the result is also that much richer. Note to playwrights: Maybe you don't need to work so hard on those damned scenes after all; maybe you just need to come up with a really good song and a dance routine.



1 The minute you start looking for them, the whole piece appears riddled with these reality-breaking clues. The fake backdrop out the window. Lee singing her song into a mirror stage right. The missing onesie that turns up stuffed inside a pillow. Other than the endlessly mysterious performances, the only firm reality are the cinderblock walls of the studio space, and even they are covered with cardboard stars.
2  There's a great goofy moment toward the end where the four performers suddenly break into something they call the "Crypt dance." Never mind the set up--there's barely any--or what the routine actually involves (hint, it's "very scary.") It's the closest thing the piece has to a production number and it's clearly something the cast has worked up on their own. Speaking with Tina afterward, she said she knew she couldn't cut it but worried that it was still a little random. To me, that was precisely the point--it was random, but fulfilled the expectations we as audience had for the piece over and above the ostensible situation. Within the "reality" of the play, there was no way those four characters could come together in a routine. Fortunately, with the reality of the performance, there was no problem at all.

September 29, 2013

An Exchange with Barbara Cassidy

My friend Barbara Cassidy invited me to a production of her play, The Anthropology of a Book Club. Afterward, we had an e-mail exchange about its structure.



To: Jeffrey M. Jones

Hi Jeff-

Thank you so much for coming last night!
Let me know if you have any thoughts about the play.



As I said—liked it a lot but its very weird play (which is not a sin in my eyes).

You've always handled space and time differently than most people—this seems to push that even further.

I think I understand the method and the “content.” This may not be quite right, but it all makes sense to me to imagine a central “node”—a women's book club in Bay Ridge that brings together Muslim and non-Muslim women—around which extends a “field” of all possible associations that arise from the node. So You have very obvious associations, like the encounters that might be imagined between the women, and secondary associations, like events (9/11) that connect them, then tertiary associations (women's roles/identities > “hibab”/feminism > sewn genitals). And then another plane, if you will, arising out of associations with the books, where Dave and Zora and Simone are. And then some formal devices, like the choruses & songs, that point to sub-nodes or create a kind of punctuation.

Mostly, I'm curious about the design—the pattern, the map, the rules that connected the parts. How you wove things together.

JJ

To: Jeffrey M. Jones

Yeah so I think for me its like the authors create the book club, but the book club also creates the authors.  where it seems like the  authors are Controlling the bc, the bclub has control over whether the authors stay by merely talking of them. I think of the first part of the play as struggling to be in the real world with all our social problems and so on & the second part breaking down more in a kind of understanding that this world has components that we just don't get.

The gods fück with us and really does anybody know anything about this existence for sure? Does anybody know what the deal is with time?

I am also interested in the breakdown of time space social order gender notions of who and what we are and group think. The crowd is coming to get them they are alive they are dead they are characters they are people they are believers they are not it is the past it is now 

They are women they are puppets of their structures in a kind of spiral. Looping in on itself

Going fwd looping back past and present happening now interior exterior hap now

B


I recognize these ideas, now that you state them, and I like them.

Is there a formal break point between the first part and the second part?

Is there a visual way to represent the looping/spiraling inward, and if so, is there a way to abstract that out into a dramatic pattern? (To me, the idea of looping involves cyclic motion relative to some static marker).

As staged last night, and seemingly as written (though the script has changed a lot), the action on stage seems continuous, even when it seems to move between parts or sections or threads. Actually that isnt quite correct. The action within the book club is presented as a continuous flow between very different states/conditions. Sometimes, as when the authors touch the women and they fall down (die?) the transition is marked by an action (a causality)  but not always. I wonder what interruption in the flow would do to the design. Thought experiment—having the authors come up behind the women in the midst of one scene, touching them and making them die (transition to another place in the same scene) is very different from a scene that starts with the authors touching the women, making them die, and then ends.


The crowd is coming to get them they are alive they are dead they are characters they are people they are believers they are not it is the past it is now 

The crowd is coming to get them // they are alive // they are dead // they are characters // they are people // they are believers // they are not // it is the past // it is now 

The crowd is coming to get them // they are alive they are dead // they are characters they are people // they are believers they are not //it is the past it is now 


The crowd is coming to get them they are alive // they are dead they are characters //they are people they are believers // they are not it is the past //it is now 

JJ


To: Jeffrey M. Jones

I love ur visuals. The formal break is right after the first boom right b4 authors come in. There is a blackout

B


Hmmmm. You're right—now I remember, there were those booms—but I didn't recognize them as markers. I thought they were just real-time events. Also, the crowd wasn't really established clearly enough—but that's a production issue.  Rereading the earlier draft, I realize there is at least a third “plane” which consists of outside characters trying to break into the other plane(s?) and disrupt things. The “reality” of these characters is called into question in different ways—I like the drunken woman now being an offstage voice, though she felt pretty unreal even in the earlier draft. The crowd is another character on this plane but of course its totally invisible. Never arrives—at least onstage. Interesting problem—and structurally very different from the standard “offstage crowd” situation, where everyone knows the crowd is only threatening.


Are there any plays in which an actual crowd suddenly runs on stage and takes over the action? That would be a lot of fun! Morgan Gould did a piece for LT where about 15 people suddenly ran onstage for the last scene, and I saw a piece at Ice Factory where 10-12 uncredited actors suddenly walked into a motel room in costume (it was supposed to be a Halloween party) and trashed the place. That was good.

JJ


To: Jeffrey M. Jones


I will think about ur ideas more later tonight not Sure I totally understand them yet.  But I think I do
The mental exercise would make the looping more obvious to the viewer correct ?

B


Exactly. The physics behind all this is that viewers need to be able to orient themselves throughout the experience of a piece of art, and this is particularly challenging in time-based art because the reference points have to be loaded into memory in real time. There is no way you can go back and “discover something you hadn't noticed.” So the formal problem is, how do you describe a loop dramaturgically? Its not a hard problem, but it can seem like a weird problem because of the deep expectation that time is always moving forward in a play. You want to find a way for the viewer to recognize “Oh, I've been here before!” Thereafter, you just repeat the signal/marker/construct (with variations, if you want to get fancy) and the viewer will know they're going in loops and circles. This would make a really great exercise for a naturalistic playwriting class, but you'd have to spend too much time getting rid of the objection “but that cant really happen.”

JJ

To: Jeffrey M. Jones

Yeah maybe.  its interesting and weird for me to think about the play in this way. i usually don't think about my plays so theoretically, but i like that you do!

B


I don't think one has to approach this entirely from a theoretical basis--that's just my bent. But I do think that pieces like yours (and mine) need a structure that functions as the equivalent of narrative, and maybe the simplest thing is to think of them as shapes. If you think your play has a shape, then you can make that shape.

JJ

To: Jeffrey M. Jones

yeah i  think i get it ( & i do like it.)   it makes sense.....

also just thought tonight that i found it difficult to  make a play with characters talking directly about some specific ideas w/o sounding either didactic or all over the place and some of the weaving of weirdness may be there to work against that for that reason (as well as more theme oriented reasons.)

B


Upon further reflection…



JJ

To: Jeffrey M. Jones

Ahhhh
Yes I get it.  
I fear my phone is dying
& no charger...
Good stuff

Ty


July 24, 2013

Dispatches from the Front: The Designated Mourner at The Public Theatrre, NYC

If you admire the plays of Wally Shawn--and if you don't, you're wrong--this is the one you've been waiting for: The Fever quite literally raised to the power of three. There are all the familiar Wally Shawn tropes and tricks--the lacerating putdown of the highbrow tribe (which, if you were raised among 'em, are painfully, side-splittingly funny); the arabesques of self-loathing and self-regard; the sudden little acts of brutality and desecration; false sentiment; horrific tableaux; the casual cruelty and dispassionate indifference doled out to stranger, family, lover and friend alike; the evisceration of every manifestation of good taste; the glee in misbehavior, etc..

But the dramaturgy is far more sophisticated, as the introduction of additional voices and characters supports a far more intricate interweave of episodes and arguments. Reviewers apparently want to make the play about life under a brutal oligarchy, which it is--in the same way Gone With The Wind is about the burning of Atlanta. It's far more of a kind of Socratic dialog, with the same sinuous, treacherous turns of thought--just when you think you know where it's headed, it pops up from behind and gooses you. And the concerns are the same: how should one live, how should one think, how should one behave, how should one be, how should one talk, in a world of other people (though unlike Plato, Shawn leads with the joke that God must love assholes since he's made so many of them--making it clear that the joke was told about himself, by yet another asshole). It's about knowing the infinite ways in which you are (of course) an asshole, in a world (of course) of assholes you were raised and trained to take your place among ... but who now know only too well that you don't quite measure up, and will at best be tolerated until the time you are cut loose. Murderous assholes, as it turns out. Shawn's protagonists have always been self-aware weasels; they know they ought to give a shit and don't--it seems in almost all the plays that "mere" survival is a dominant concern. What's new here, though, is that the weasel has somehow acquired a thinly-disguised working knowledge of Buddhism (the jokes about the self and the soul being some of the best). Who knew?

The performances alone are revelatory (all 3 understand only too well the power of words to harm) and the brief fight between Shawn and Eisenberg is a brilliant dissection of the layers of contempt that support any long, stable relationship. The space is so tiny, it feels like a master class, or an intimate dinner, at a one of our finest restaurants, prepared by an exquisite prisoner. .

March 7, 2011

How Film & Television Work

Note: this essay is a companion piece to "How Theatre Works, " from November, 2008

You are driving late at night through open country. Other than stars and the beams of your headlights, you’re surrounded by darkness. Then, off in the distance, a square of light appears, growing larger and steadily brighter. Someone is living out here—and as you pass, you see the light flickering. They’re watching TV.

For as long as I’ve been alive, theatre folk have been bemoaning their loss of popularity to TV without very seriously asking why this came about. In fact a reason often proposed was that television is just so much more convenient. Which is no doubt true—for most of its history, people did not go out for TV since they could watch in the “comfort and privacy of their own home.” But the problem is that—especially in its early days—television was pretty stupid[1] stuff. So the basic conclusion would have to be that people are so inherently slothful that even bad entertainment, close at hand, is preferable to having to go out for the good stuff. There was even dark muttering about the soporific powers of television; people were said to be glued to the set—literally unable to get up or go out. As to why something so dull should cast such an hypnotic spell, there could be but one obvious answer: the people who liked to watch television must themselves be pretty dull. Theatre thereby awarded itself the booby prize of being “highbrow.”

Inconveniently, theatre had already lost this very argument decades earlier—to the movies—which people were not only willing to go out for, but were clearly exciting in ways theatre couldn’t compete with. Movies were big; movies were (eventually) loud; movies could use photography to “make real” such thrilling (but in real life, rare) sights as lingering smoldering kisses, gunfights, chases and an enormous ape on the Empire State Building. Even so, it took Andy Warhol pointing his camera at the Empire State Building to demonstrate what everyone should have known all along: that nothing is actually duller than unedited footage. To make movies interesting, you have to make edits[2].

Edits are nothing more than cuts—the German word for editing, “schnit,” means precisely that. But a work containing cuts is anything but simple, because it’s discontinuous; it’s made of different pieces of “stuff” which have been spliced together. And if movies had done nothing else, they would have been revolutionary simply by forcing audiences to read (which is to say reassemble) discontinuous art.

To restate the obvious: an edit creates a discontinuity by splicing together two pieces of different stuff. Each piece has been cut out of something longer and larger, and placed in sequence before and after something else. Both the shaping of the individual pieces and the difference between those pieces in the assembled sequence must be apparent. (If you cut a piece of footage and splice it together without taking anything away, there is no edit. Editing means cutting something out as much as sticking different things together.) The viewer’s task is to follow, which is to say, resolve the discontinuity between the end of one thing and the beginning of the next. The illusion that various snippets of film all flow together into a seamless whole is known as continuity.

And the curious thing is that the illusion of continuity does not depend on enforcing any similarity between the elements. Even in the earliest days of silent film, when intertitles would suddenly appear in the middle of the action, the fact that “lifelike” action was temporarily suspended while the screen filled with lettering was not perceived as disruptive. Continuity was not affected because the intertitles were obviously part of the action. Following the action seemed practically effortless. Yet in fact, it was not.[3]


As you watch silent movie characters movie speaking to each other, you automatically ask: “I wonder what they’re saying?” This constitutes mental activity over and above just “watching.” It is separate from—though clearly related to—the action of the story; evidence of the parallel process of the viewer reassembling the action. A moment later, the intertitle provides the answer. More mental activity. In switching between action and intertitle, the silent movie is thus posing and answering a series of tiny questions; and the audience, consciously or not, is having to work a bit harder than with theatrical dialog onstage. But the extra effort isn’t onerous—it’s actually pleasurable, because it sets up and resolves expectations (which are the very life blood of drama). The audience knows that every question will be answered, and every answer comes as a tiny reward.

The alternation between action and intertitle is the simplest form of discontinuity—A Z A Z—but of course every conversation is itself an exchange between speaker and listener (who then reverse roles as listener and speaker). Hence silent movies soon introduced the close up to alternate between speakers—A Z B Z A Z B Z—which made even more interesting sequences by introducing alternation within the action while using the camera frame to “cut out” vital information: the listener’s reaction. And the reaction shot allows for even more complex sequences —A Z B Z A’ Z B Z—raising the stakes of the question by showing first the speaker, then the reaction, and only at that point the resolution of the exchange through the words of the intertitle.


It’s a commonplace that the earliest dramatic films were little more than staged plays, with the camera frame taking the place of the proscenium. The camera itself never moved, and whenever actors stepped beyond the frame, they left the scene as well. As movies became more cinematic—which is to say, as the audience tolerance for missing information (whether cropped out or cut out) grew more robust—they increasingly sped up the information flow by streaming together smaller and smaller packets of compressed and incomplete information, trusting that the audience would chase even harder after the data points to put them together again. Whole scenes became little more than data points—lightweight, fleet, full of puzzles and solutions.


It’s no accident that the disintegration of film structure accelerated with the advent of sound. Sound (as it had even in the silents) provided the glue. The camera might jump around, but the scene stayed the same until the music changed. Once conversation moved to the soundtrack, the camera could roam wherever it chose and the rhythm of the edits could break free almost entirely from the back-and-forth of the verbal exchange. Sound could accompany image, but did not have to. Once again, some of the most purely “cinematic” devices involve the separation of sound and image: a man and woman in heated argument, say, as the camera pans to a child playing quietly on the floor. But the seismic shift that sound represented was even more profound: sound introduced a second information thread parallel to the visual track.

Taken by themselves, the images of the shower scene in Psycho are a little unsettling (and more than a little arty). In itself the score is deliciously, cheesily lurid. But taken together, the two are devastating and the extra leverage comes from the synesthesia—the mental activity by which the two, being processed simultaneously, are thus integrated. Nobody asks what all those the violins are doing at the Bates motel. Everybody knows they’re providing the emotion, and impact of the visual and aural information coming together in the viewer’s mind—immersive on the big screen but still pretty interesting on the small screen—is far, far more than the sum of the parts.

Which explains the soporific hold of television. People “glaze out” because even the worst TV involves periodic jumps and cuts between snippets of visual information and an accompanying sound and dialog track, all of which must be integrated by the viewer (to say nothing of commercials; to say nothing of channel-surfing). Meanwhile the best TV has evolved far beyond simple single-episode stories to ever-more complex interweavings of narrative threads across whole seasons of episodes. But even boring television—say, the Shopping Network or the Weather Channel—requires far more sophisticated information processing than the theatre. The defining property of television may ultimately be this unique ability to blur the line between watching and not-watching, inducing a condition of desultory consensual boredom. If so, the property is structural. Like gazing into a digital fire, television provides just enough information to hold the attention without taxing it.

Whereas the problem of theatre is just the reverse. As I have argued elsewhere (How Theatre Works). watching theatre involves noticeable effort because the dramatic illusion requires maintaining an uninterrupted separation of all dramatic elements (e.g., character, locale, world-of-the-play) from their real-world equivalents (actor, scenery, stage). To make this as easy as possible, theatrical practice favors a single-focus approach whereby narrative tends to be linear, things follow logically, dramaturgy seeks consistency and corroboration, and only one thing is happening on stage at any time. A 21st Century play, in other words, has roughly the same information complexity as a silent film. No wonder theatre seems dull.

Which raises a radical question: does the contemporary play (linear, representational, narrative, sympathetic) require this low level of complexity? Is it necessarily slow-paced, single-threaded and monofocused? If so—and it’s hard to imagine how dramatic structures of increasing density and discontinuity could exercise the same emotional hold as the “straight play”—the theatre faces an intriguing choice: whether to become locked into a form for the sake of its particular expressiveness (which is, essentially, the condition of opera) or to compete with contemporary media by evolving new forms and structures.

This, obviously, is the dividing line between conventional and experimental theatre. Mainstream American theatre is, quite literally, an extension of late 19th Century conventions for 19th Century purposes: today’s serious plays are still basically moral dramas, in which one is asked to care about what happens to the protagonists. This is as true of contemporary playwrights (pick any straight play on Broadway and tell me I’m wrong) as it was of Williams[4] and Miller and O’Neill and Odets, and so on down the line. But I would also argue that the many and varied approaches of experimental theatre, at least since the mid 1970’s, can all be understood as different ways of increasing the complexity and density of information: asking the audience to work harder, in order to make theatre more interesting.

With the possible exception of Hula, Wooster Group pieces have all been edited structures, composed through the juxtaposition of different threads, with no attempt to disguise the seams or edits. Their technique has not only been widely adopted by younger ensembles and theatre makers, but is now being applied to text composition (i.e., playwriting) by such artists as Anne Washburn, Young Jean Lee, Jason Grote, and of course the present author. Collage writing, as practiced by Charles Mee and others, is another obvious example of this strategy.

In much the same way, the introduction of media simultaneous with live action (again, the Woosters being pioneers, though the technique was common among late 70’s performance artists and theatre groups) requires the audience to follow and integrate two information concurrent threads. While the general approach is visual, Foreman’s use of recorded sound and music provides an auditory example.

Foreman is also the pre-eminent example of a dramatic structure reduced to a series of data-points. Each line in a Foreman play typically leads to or suggests the next, but because each connection is at best associative (i.e., people rarely answer each other directly), the dramaturgic macro-structure tends toward the chaotic—what Vygotsky[5] calls an “unfocussed chain.” John Jesurun’s plays, which in turn have influenced Young Jean Lee, also deployed rapid-fire exchanges of often semi-meaningless dialog in brief and tangentially related “scenes.” I would also argue that a completely different strategy—reducing dramatic action to narrative monolog (e.g. the later plays of Wallace Shawn and radio theatre of Joe Frank, but also plays from the U.K. by writers like Sarah Kane and Mark O’Rowe)—serves the same function. Because the language is descriptive, the action can not only flow instantly from place to place in time and space but describe things (objects, landscapes, inner thoughts and feeling states) which are largely inaccessible to standard dramaturgy.

Nor is the text the only available medium of information. A similar wide-spread trend in experimental theatre has been the de-construction of conventional models of character and persona (which are also, by definition, “integral”) in favor of non-realistic performance strategies, in which the actor impersonates or “quotes” other performances or performance styles. Though the material is very different, the approach is the same—introducing points of separation in what had previously been considered a unified whole. Watching Rinde Eckert or Taylor Mac, RadioHole, Big Dance Theatre or the Nature Theatre of Oklahoma, the audience cannot possibly read the performers as being “in character.” Rather, they are typically executing routines in which rote or otherwise “unmotivated” behaviors intermingle with snippets of and allusions to the vast common cultural library currently maintained by our contemporary media.

I have also argued elsewhere (ibid) that theatre is inherently more “abstract” than film because it depends upon an intensive remapping process. The underlying premise is that focused waking consciousness itself—what we call “just being aware”—is more than “mere” perception and involves complex, integrative mental processing, recreating the world around us as a kind of thought-analog. Theatre, then, self-replicates our ongoing mental map recursively, erecting a fictive world (“the play”) within the clearly defined physical boundaries of the stage. Everything inside is the Play (even though everyone understands it actually consists of actors and scenery remapped as—i.e., “pretending to be”--the play); everything outside is not (even though we, the spectators, are essential to making the play a play, instead of a public rehearsal). Film and TV, on the other hand, are always just looking at pictures. The pictures may need to be reassembled to form a coherent whole, but they remain just pictures[6]. The imaginative exercise of watching movies as if they were “real” is of a different order than the act of watching an actor “in character.”

In the theatre, the remapping process allows an object (horse, car) to be expressed by any other object (stick, steering wheel). Thus one rides a horse by mounting a stick, and drives a car by holding up a steering wheel. And film—poor film, for all its explosions and special effects—is condemned to be forever literal. Objects have to be what they actually are[7]. In a film, if someone sits in a chair, holds up a steering wheel, and claims to be driving a car, they’re either in an acting class or a mental ward.

Thus theatre, in principal, has the potential to take discontinuous art much farther than film and television, because at its core, it is necessarily about perceiving the relation between things and ideas about things. But to do so, theatre must be willing to forego its deeply ingrained preferences for consistency and continuity and, even more fundamentally, its tendency toward illustration. Because people are the medium of theatre, they are necessarily the matter of theatre as well; theatre is irreducibly about people, and after the advent of realism, it is hard to see how this could mean anything besides showing how people interact. The illustrative impulse in theatre is both circular and self-fulfilling.

The limitations of illustration only become apparent in comparison with the preference for distortion characteristic of art. Whereas illustration seeks fidelity and favors virtuosity, distortion is always introduced by the artist, who creates a discrepancy between the image that is, and the idea of how it ought to be (i.e., “look like”). Once again, it is the degree of difference between these two—another gap for the mind to leap across—that allows the spectator to enter in and draw connections; the dissonance of a deliberate “unlikeness” that generates expressivity and meaning.

For like any art, the task of theatre is not to re-present reality but rather to recreate the ways in which human beings assemble that reality themselves—which is a different thing.



[1] Trust me.

[2] The situation is actually a little more complicated. The power of documentary footage depends largely on content—as, for example, the Zapruder film, or security camera footage of an armed robbery. No amount of editing will make a friend’s home movies more interesting.

[3] All film sequences in this essay are from The Mask of Zorro (1920), with Douglas Fairbanks, which I selected primarily because it was the first silent film I found online.

[4] Does this mean I like his plays? Reader, it does. But they are formally—structurally— no different from those of H. Ibsen, dead 5 years before Williams was born; and Williams now having been in his grave these 28 years, we're a mere 17 years to the bicentenary of the Norwegian. Folks, it's gotta stop

[5] L.S. Vygotsky (1896 – 1934), Soviet developmental, linguistic and socio-cultural psychologist. For Vygotsky, as well as many other fascinating ideas about and examples of narrative, I am profoundly indebted to Arthur Applebee’s The Child’s Concept of Story: Ages Two to Seventeen, one of the books that changed my life.

[6] I am arguing here that there is a fundamental difference between pretending a movie is real and pretending a play is real. When we intuitively say that movies are more “lifelike,” we are really only saying the experience is more immersive—especially in comparison with the theatre, where the actual scenery is so clearly not the ostensible locale of the action. We may believe that pictures are generally “true,” but we never confuse them with their actual subjects—precisely the “mistake” which enables a willing suspension of disbelief.

[7] Actually, it’s even worse than that; they have to be what they appear to be—what they look like. Movies are all surface and surface is impenetrable,, In movies there are only objects, whereas in theatre, all objects are merely pointers to the fictive construct of the play.

February 18, 2010

Twelve Thought Experiments on Gauging Distance

This piece--originally written as a program supplement for Young Jean Lee's Lear (SoHo Rep, February, 2010) was occasioned by a review which described the play as "an intermittently funny but mostly flailing attempt to excavate new meanings from the consideration of a celebrated text... a big fat nothing." While I obviously disagree, that review raised general questions of how what lawyers might call a "derivative work" should stand in relation to its source.

Most of the specific references to Lee's text should be clear from context (e.g, there is a character named Goneril, who says "“I am a woman and my name is Goneril. And oh, how I long to be good to you. That is all I wish is to be good to the people around me, to make them feel whole and important so that they will dance to my bidding and bend to my will?” ) The quotation cited in Question 9 is Lear's last speech in Shakespeare's play; the quotation cited in Question 11 are the last lines in Lee's play. Nor does the character of Lear appear in Lee's play.


  1. Gauge the distance between The True Chronicle of the History of the Life and Death of King Lear and His Three Daughters by William Shakespeare, and some other object. Does this distance define a relationship? Does the distance change if the object changes? If so, does changing the distance change the relationship? Is there an optimal distance between The True Chronicle … and another object?

  2. Gauge the distance between The True Chronicle... and some other object named “Lear.” Does this distance define a relationship?

  3. What happens when the object named “Lear” is not Lear?

  4. What is the distance between The True Chronicle… and some object named Lear, which is not Lear? Similarly, what is the distance between a character named (e.g.) Goneril in The True Chronicle… (hereinafter, the TrueGoneril) and some other character named Goneril? Does this distance define a relationship between the True Goneril and the other Goneril? Is there a distance at which there is no possible relationship between the True Goneril and the other Goneril?

  5. What does a character named Goneril mean when she says “I am a woman and my name is Goneril?” Gauge the distance between what she means and what she says. Does the distance change if the character is the True Goneril or some other Goneril?

  6. What does a character named Goneril mean when she says “I am a woman and my name is Goneril. And oh, how I long to be good to you?” Gauge the distance between what she means and what she says. Gauge the distance between her first and her second sentence. Does the distance between those sentences define a relationship?

  7. What does a character named Goneril mean when she says “I am a woman and my name is Goneril. And oh, how I long to be good to you. That is all I wish is to be good to the people around me, to make them feel whole and important so that they will dance to my bidding and bend to my will?” Gauge the distance between what she means and what she says. Gauge the distance between her second and her third sentence. Does the distance between those sentences define a relationship?

  8. What is an intermission? Does an intermission define a distance? Does an intermission define a relationship?

  9. What does a character named Goneril mean when she says “Howl, howl, howl, howl! O, you are men of stones:/Had I your tongues and eyes, I'd use them so/That heaven's vault should crack. She's gone for ever!” Gauge the distance between what she means and what she says.

  10. Gauge the distance between any two aspects of a character named Goneril who is not Goneril. Gauge the nature of the movement of this character between those two aspects of her character.

  11. What happens when a character named “Edmund” is also named “Big Bird?” What is the distance between Edmund and Big Bird? What does the character named “Edmund” and “Big Bird” mean when he says “I’ll miss you. I’ll miss you. I’ll miss you. I’ll miss you. I’ll miss you. I’ll miss you. I’ll miss you. I’ll miss you. I’ll miss you. I’ll miss you.” Gauge the distance between what he means and what he says.

  12. Gauge the distance between a character named Lear and the absence of a character named Lear. Does this distance define a relationship?

November 19, 2008

How Theatre Works

Let’s face it—theatre is weird. On the one hand, it's totally, often painfully, fake (as in "stagy", “histrionic,” “melodramatic”), yet we still expect it to be deeply moving and compelling (one dictionary even offers as “highly effective” as a definition of “dramatic”!) In fact, this fake/real antinomy seems built into the art form itself. Whereas literature, music, or dance have “honest” materials (i.e., can be appreciated directly as words on the page, or sounds, or movements), theatre seems to rest upon an illusion (character ≠ actor; scenery ≠ real, etc.). And unlike the illusions of trompe l’œil painting, which confer a kind of magic on the object itself (you typically want to touch the surface of a fake that looks real), the magic of the stage, like stage magic, all too easily evokes the cheap and tawdry—mere trickery, making something real seem (as previously noted) fake[1].

When we ask how theatre works, we're really asking about what happens to an audience in the course of watching theatre, which in turns means addressing this hoary old problem of theatrical illusion. To restate, how can an illusion which is so obviously crude—even Shakespeare’s rude mechanicals understand that a stage death is repeatable—be so central to the quality of our experience? And if theatre always involves a more-or-less cruddy illusion, why do we insist that plays (which, again, we know to be mere "play-acting") be "lifelike" in a way that we don’t with stories or pictures? For surely we judge the degree to which we have been caught up in a performance by the strength of that illusion—by the degree to which we find ourselves persuaded that something “real” is really happening. Yet the illusion is always flimsy. It’s never so lifelike that we truly and completely forget we're in a theatre, watching a performance[2].

At this point, you may also agree that teasing out this supposed paradox grows tiresome mighty fast
[3]. Theatre, after all, does involve real people walking and talking and generally behaving as they do in "real life." So the bonehead resolution of the dilemma is that, duh—theatre's sort of like real life (except when it's not), and we all know the difference (even if we can’t explain it). Just because somebody says their name is Hamlet and they live in Denmark, doesn't mean they're fooling you, does it? If you’re over the age of 10, you probably dispense with the so-called paradox of dramatic illusion by restating the obvious: Theatre is just pretending. An actor pretends to be Hamlet, and we pretend to believe him. Which is technically known as Begging the Question, and alas, explains nothing.

So let's come at it another way. How is it that such transparent charades even pass muster at all? What are the minimum requirements for creating a theatrical illusion? In fact, there are several basic criteria for a theatrical performance, all of which may sound boneheaded too, but begin to reveal how the thing actually works:

    B.C. #1: One or more persons have to stand up and claim to be someone they aren't (and we know that they aren't)[4];

    B.C. #2: Their claims have to be mutually consistent (otherwise it just gets messy);

    B.C. #3: These claims have to be sustained over a period of time[5], during which they must go unchallenged and uninterrupted[6];

    B.C. #4: All this bogus claiming activity has to be confined to some clearly defined, physical location in which no other, countervailing activity will be allowed to arise.
Let's unpack this just a bit more: Theatre is about watching other people (has to be![7]), who are all acting as if something is going on that we[8] know really isn't, and who are all doing it over there, while we watch from over here. On its most basic level—imagine how it would look to a Martian, materializing inside a theatre for the first time—there are two groups of people—one in the middle, active and talking, surrounded by a larger (with luck!), silent (ditto) group, watching. Note in passing how difficult it's going to be to explain to your Martian the whole "pretending" thing. But for now, focus on two groups who remain separate, never intermingle, and do not interact (laughter and applause being only responses, not true interactions, as by definition, they cannot be heard by the characters, and are therefore outside the world of the play.) Now focus on what happens at the boundary between the two groups.

Short of erecting a transparent wall between audience and stage (R. Foreman), the physical boundary in a traditional stage house couldn't be more obvious: it is a line, an edge, extending up over the proscenium and around the lip of the stage and further accentuated by a separation of darkness from light. Inside the boundary, all is theatre; outside the boundary nothing is theatre. Ah, you will say—but what about when characters (or do I mean "actors?") venture Pirandello-esquish-ly into the audience? Well, exactly—what indeed? Is the boundary ever truly violated, or is it merely stretched out temporarily, and even more precariously, into audience territory where it doesn't belong? Are these moments, where "characters" and audience supposedly "interact," convincing—or completely phony and more than a little cheesy? What happens when onstage action reaches through the fourth wall (hold on to that term, we'll get back to it, too) and someone in the audience seems to respond, on cue, with their lines? Does it "work" in any real sense, or does it make you wish you'd gone to the movies instead?

So—theatre can never be part of "real life." And when it tries, it just seems stupid and lame. What about the reverse, then? What happens when real life itself—an event which is clearly not in the script—occurs on stage? Something drops, something breaks, someone stumbles or falls or clutches their chest or … OK, just goes up on their lines? The sensation I recall from such moments is a feeling of alarm[9] that hits with an almost physical shock. When real life shatters theatrical illusion, it's far more upsetting than a missed note or a dropped step. It's like watching an accident: the stomach-churning sensation of seeing something go horribly wrong.

These boundary issues arise because theatre has a special problem: Since it can only be made out of the very stuff of everyday life (i.e., human activity, etc), it must have an unambiguous way to differentiate itself from said stuff (otherwise wouldn’t it just be everyday life, and so forth?) Hence the boundary—the so-called "fourth wall." Only an inviolable boundary can finally and permanently differentiate performance from "life itself." Note that the obvious physical boundary of the stagehouse is only delimiting the far more crucial distinction between real and make-believe. And that this fundamental boundary—this distinction, which establishes the realm of make-believe (a/k/a, the Illusion)is entirely conceptual, made not of plaster nor wood nor light, but simply of thought!

Here's the same idea, restated in iambic pentameter:

... can this cockpit hold
The vasty fields ofFrance? or may we cram
Within
this wooden O the very casques
That
did affright the air at Agincourt?
...
Let
us, ciphers to this great accompt,
On your imaginary forces work.
Suppose
within the girdle of these walls
Are
now confin'd two mighty monarchies,
Whose
high upreared and abutting fronts
The
perilous narrow ocean parts asunder:
Piece
out our imperfections with your thoughts:
Into
a thousand parts divide one man,
And
make imaginary puissance;
Think
when we talk of horses that you see them
Printing
their proud hoofs i' the receiving earth;
For
'tis your thoughts that now must deck our kings,


[10]—fancy—a more fundamental perceptual process. Of course, theatre seems lifelike—holds "as 'twere, the mirror up to nature." After all, humans and their activities are its materials. Yet the qualification implicit in "as 'twere" and "life-like" acknowledges a deeper truth. Everything onstage, "in the world of the play," must be assigned a new identity in the stage space to prevent the possibility of confusion with real life. This remapping, whereby Olivier/Burton/Branagh/Joe Blow = Hamlet and a prop skull[11]= Yorick, deploys the same mental equipment and schema we use to construct and navigate the "real" world itself. In other words, theatrical reality—the Illusion--is the result of the very process we use to perceive and understand reality itself, reapplied within a bounded domain. It is a kind of overlay, nested within the conceptual map we automatically[12] use to navigate through and negotiate with everything around us. The weird, spooky magic of theatre is nothing more than a simple recursion of the very process which grounds our everyday experience (and you can see this especially clearly in second-level recursions, e.g. the "play-within-a-play.") That's what makes theatre fascinating[13].
Yet at the same time, remapping violates the underlying continuity of reality, and thus requires an additional, inviolable rule, to wit: Theatre only happens inside the frame, and the only thing that happens inside the frame is theatre[14]. Thus theatre = "what-happens-inside-the-frame" = the remapping process. Incidentally, this also explains why the presence of the live actor is indeed fundamental to theatre, though once again the common-sense understanding (that the living actor somehow makes theatre "more real") gets it precisely backward. In fact (remember Bonehead Criterion #1: the living actor can never actually be whoever they claim to be in the stage-space), it is the presence of a "real" human that forces the remapping.

Finally, it should now be obvious why theatrical illusion can never be perfect, and why the term "illusion" is something of a misnomer. What theatre really is—and has been recognized as being all along—is a model of reality. And while models are created to understand and manipulate reality, they are by definition abstract. Which, in turn, leads to an even more surprising conclusion: theatre, often considered among the most visceral and unmediated art forms, is in fact one of the most abstracted[15]. Note that "abstracted" in this usage has nothing to do with "representational." Music, although wholly non-representational, is not abstracted, since one perceives musical structures for what they are: patterns (mathematical intervals, etc.) of sounds. Theatre on the other hand, while frequently representational, is always abstracted because the things shown are never the things represented. You may think you're watching people, but in fact, you're really following an idea.

Here is a more compact and rigorous restatement of the thesis:

Theatre is a conceptual act in which every real-world element within a bounded domain is remapped to a new role or function as part of a stage-space. It involves two processes (which are really different aspects of the same process):

    (1) Creating and maintaining a conceptual boundary separating one set of real-world elements from all the others; and

    (2) Remapping all the real-world elements within that boundary to a corresponding set of stage-space equivalents.
The key word here is "conceptual." The actual remappings can be relatively arbitrary as long as they're consistent (which turns out to be the real reason for Bonehead Principle #2). In any remapping, the relation between any object and its remapped value is simply assigned or declared. Since the relation is necessarily conceptual (taking the form: "let This stand for That"), the strength of the assignment is largely independent of any actual resemblance between object and referent. (This is what my friend calls her "Magic Prop" theory, meaning that she can use almost any onstage object to represent any other object). In the curious realm of the stage-space, a wooden stick may well be a more convincing pistol than an accurate replica with one detail wrong (e.g., a bright-orange muzzle). Yet that same stick could just as easily be a flashlight or a scepter or a knife—and indeed, even "transformed" into a succession of such objects through a process of re-remapping.

And here, finally, is where the audience comes in. For as everyone suspects, the audience is doing something more than sitting quietly in the dark. The naïve explanation is that the show is for them and in a sense couldn't go on without them. But the work the audience actually does is to sustain the theatrical illusion, which it does by paying attention (and paying attention, (and paying attention)), and it's hard work indeed. Which, incidentally, explains the peculiar problem of boredom in the theatre. Why "peculiar?" Because unlike garden-variety Waiting Room boredom—where nothing happens and sheer lack of stimulus wears you down—Theatrical boredom (variant of Church boredom), arises when something happens that won't stop and doesn't go away and keeps you from thinking about anything else until … it drives you crazy! It's the boredom (more like "infuriation") that comes from an unwanted and persistent demand on your attention.

Hence, the very real concern of theatre artists over the fragility of the theatrical illusion, having (ultimately) little to do with maintaining plausibility[16], and everything to do with minimizing the audience effort required to sustain the remapping. Nobody cares if a couple of elderly gents doze off and snore gently. But once the entire audience loses focus and shifts its attention—let's say, because somebody's cell phone's ringing—the whole stage space collapses. Which is Not a Good Thing.

A lot of practical stagecraft boils down to Inside Baseball: Don't work with children and dogs. Avoid upstaging the action. Always weight the suitcase, etc… But the constraints imposed by the need for constant attention have also shaped the basic principles of dramaturgy:

1) One and only one thing should happen in the stage space at any given time.

2) One thing should follow the next as clearly and simply as possible.

3) Transitions and disjunctions can be introduced—scenes couldn't exist without them—but only within larger conceptual structures (e.g., narratives) that bind the play together.

So far, so good; but while these principles make for clarity, they won't do much to generate excitement. Enter the Greeks[17], who were responsible for one truly nutty idea—the Unities—but also came up with a killer development in the art of narrative: the Closed Form.

Think back, if you will, on Homer (doesn't matter if you haven't read him, you know enough already). Two very long, very shaggy poems. Bunch of guys hacking away at each other, book after book; bunch of guyssailing around the Mediterranean, book after book; then something really big and long expected happens (much gore, death, etc.) and it's over. Which was pretty much the way every long-form work of literature was structured (let's not even mention the Old Testament![18] until the Athenian dramatists. Sophocles, to be precise, batting second in the lineup, whose works suddenly have a Shape: episodes at the beginning influence the ending, the parts of the story fit together, extraneous detail is minimized. All in the service of holding the audience's attention by creating structures in time.

For drama—or at least, Athenian tragedy[19]—had the enormous insight that the effort of paying attention could be made to vanish, as if by magic, simply by introducing expectation. Waiting for a sermon to end is deeply, deeply boring. Waiting for a murder to be committed, for a prophecy to be fulfilled, for a secret to be revealed—now, that's entertainment! In fact, Aristotle's "Drama is the completion of an action" almost doesn't make sense without two implicit provisos

(1) That you will probably have some expectation of what completion will entail, and you may very well be wrong;

(2) That completion will take some time[20] and that there will be interesting complications along the way.

Note the particularly advantages of the closed form in time-based art, since it encourages close attention (lest you miss a tell-tale detail!) and sustains that attention with its promise that all story elements will magically come together at the end[21]. But there's a serious problem. The very qualities that make the closed form so attractive—its visible structure, its predilection for symmetry, its efficiency—work against its being in any way true-to-life. (Definition + apology, too important to relegate to footnote: I'm introducing "true-to-life" to distinguish representational fidelity—overt verisimilitude--from the more general term "lifelike," which still means anything we can accept as being like life itself. E.g., Midsummer Night's Dream is plenty lifelike but not remotely true to life. Sorry.)

The Greeks found two ways to dodge the issue: first, by recycling known stories (meaning that whatever implausibilities may be found in Oedipus belong to the originating myth and are not thus not the fault of any play retelling that myth); and second, by relying heavily on supernatural agencies—predictions, curses, oracles, Fate, etc.—which make coincidence and all sorts of irrational behavior the result of Things Beyond Our Control (You find a fair amount of this even in Shax—Hamlet Sr.'s Ghost, witches, etc.—though it was his genius, e.g. in Othello, to justify implausible causal chains as manifestations of unhealthy obsessions).

For quite a long time, literature happily worked the gray area between the lifelike and the true-to-life. Then the 19th Century novel retooled the closed form into the preferred delivery system for emotional engagement, while at the same time focused with increasing specificity on depicting The Way We Live Now. As theatre followed suit, the relative compression of drama made the incompatibility of closed form with representational fidelity acutely apparent (viz., excessive reliance on devices such as Overheard Conversation, Dropped Letter, etc., as well as famous 1st Act/3rd Act gun of A. Chekhov, awkward deployment of seagull by same, etc.). Said incompatibility was somewhat resolved[22] in the 20th by replacing intricate plot work with extended sequences of character confrontations (as in Williams, Miller, Albee’s V. Woolf, where very little happens in the way of external event and a great deal happens in the way of interpersonal bludgeoning).

Yet it’s important to understand that this whole so-called incompatibility is just another instance of the common fallacy whereby theatre-as-model-of-the-world comes to mean theatre-as-window-on-the-world, based on an insidious confusion over what “lifelike” actually means (especially with respect to "true-to-life!") Take, for example, Greek theatre--with its masks and cothurni and periaktoi and choruses, for heaven's sake!—which is about as unlifelike as possible to us. But we're not Athenian Greeks. There's no reason[23] to think they didn't find those plays lifelike—and not because they were forever coming upon groups of masked citizens roaming the streets, declaiming in unison. (Hence, for them, no problem w/ not being true-to-life).

Or consider puppetry, and specifically, how much can be removed from puppetry without affecting how "lifelike" (or, for that matter, "true-to-life") the puppet show will be. True, there are schools of puppetry—marionettes, Balinese shadow—which rely on mimicry, detail and technical skill to create the performance equivalent of trompe l'oeil. But there's also "Mr. Bill," from the old Saturday Night Live (or for old-timey weirdness, Google Señor Wences, who used to work the Ed Sullivan show with two eyes drawn on the side of his clenched fist, and lipstick around the gap between thumb and forefinger). If all you need to make a puppet "lifelike" is the human voice, more-or-less arbitrarily remapped to some more-or-less interesting object (and reader, I have performed this very trick, using only a crumpled Coke can, before a class at an Ivy League university,) then it should be apparent that theatre needn't be true-to-life in order to seem lifelike. Which is, of course, what this whole long essay has been about.

So, final summation with corollaries:

1) The peculiar fascination of theatre derives from remapping, which is a recursion.

2) The agency of remapping alone—assigning one thing to stand for another—does the heavy lifting and makes the overall illusion seem real.

a) Corollary: Neither object nor referent need be particularly true-to-life.

b) Corollary: As long as the remapping is internally consistent, it does
not have to be particularly true-to-life, either.

3) Hence the spell of the theatre is entirely conceptual, and though it requires sustained attention, yields a pleasure which is, in so many ways, the pure play of mind.

a) Corollary: Nobody who makes theatre needs to worry anymore about making it true-to-life, unless they prefer to.


November 19, 2008




[1] For that matter, why is so important for the actors to remain on stage, "where they belong?" Why is "audience participation" always deeply creepy? What is it about theatre that makes you say "keep that thing away from me?"

[2] Actually, it's even stranger than that, because we only half-forget, we pretend to forget ("willing suspension of disbelief," etc.) and the guilty knowledge that we're faking it right along with the actors is a large part of the cheesiness that makes theatre the Cheap Date of the arts.

[3] See, for example, the whole labored, leaden canon of L. Pirandello.

[4] In other words, the actors cannot appear onstage "as themselves." I.e., if you're Joe Blow, the well known cat-skinner, you can certainly appear as yourself onstage in a hideously un-PC lecture-demo, but you can't be in a play in which you say, "Hello, I'm Joe Blow and tonight I'm gonna skin some cats for you." Since I know you're about to object that, in fact, one could indeed do just that (who's gonna stop you?), let me add that one could—but only through recursion, which will be explained in due time. Coming out on stage "as oneself" is just a more sophisticated way of harnessing the same old illusionistic theatrical double-whammy. All theatre requires everyone on stage (no exceptions) to claim to be someone they aren't. Even if that claim is factually correct, its occurrence within a theatrical context makes the claim provisionally, functionally false. When Spalding Gray introduced himself as "Spalding Gray," there were only three possible explanations (all of which turn out to be true!): (a) "Spalding Gray" is a character in a performance by Spalding Gray; (b) Spalding Gray is giving an autobiographic lecture-demo and therefore is not in character at all; (c)(or the radical/autistic extension of (b)): everything Spalding Gray does, including the performance you are watching, is part of the life of Spalding Gray and therefore there is no theater! All of which is easy enough to work through without heavy-duty analysis, and therefore tedious to analyze.

[5] There must be a good reason why you can't do theatre in, say, 30 seconds, but it doesn't seem germane to my thesis, so I'm not going to nail it down. Still—10 minute plays????

[6] Intermission merely suspends the drama, which doesn't count. We'll get to suspense, interruption and discontinuity later.

[7]
OK—it doesn't, but it does have to be about watching representations of people—e.g., puppets—which we'll also get to later.

[8] Note how such a simple situation—one group watching another—leads quickly to "us" v. "them."

[9] Not to give the whole thing away, but this experience of alarm should be the tip-off. The gut-wrenching sensation we get when we hear or see something unexpected arises because we're suddenly forced to reconfigure the set of mental expectations with which we're orienting ourselves. Obviously, you can startle someone at any time, but it's easiest when the victim is already frantically checking and rechecking their expectations—i.e., because they're nervous. The surprising discovery of anxiety and alarm in the cozy confines of the theatre implies that cognitive processing must be actively ongoing, but we'll cover this more fully too, just a little bit further on.

[10] Shakespeare's argument is actually pretty radical. Starting with the proposition that key elements of his story cannot be represented onstage due to mismatches of scale ("vasty fields of France" > cockpit, problems w/ armies onstage, ditto actual horses, kings, etc.) he proposes to rely on words alone. This of course is ultimately what all plays do, but it is esp. obvious in his case that a "play" is essentially the public recitation of an enormous language structure.

[11] Thinking about this particularprop in its original incarnation, I realized Shax. undoubtedly intended an actual human skull to be used, and to be recognized as such by the audience—a rare and specific instance of using the remapping process as memento mori.

[12] It is far beyond the scope of this essay, and frankly of my expertise, to describe in any detail the extent to which our entire conscious identity, our sense of being in the world, is a cognitive construct. Though the evidence is everywhere—from the influence of mood swings and medication on perception, to the consequences of serious brain disorders—it is only rarely that we recognize that experience itself—being oneself in the here and now—is a mental (perceptual as well as cognitive) process. What we take for simple perception (to the degree that we even take the act of perception into account as anything other than automatic) turns out to be a much richer and more complicated cognitive activity. In fact, the process works so well it's hard to appreciate the degree to which our experience of being in the world is actually the result of "thinking up" the world. The above-mentioned stab of anxiety felt upon suddenly noticing (or better yet, merely apprehending) the presence of something unexpected, or unexpected absence of something expected, is some evidence of our deep dependence on mental maps. Terms like "weird," "uncanny" and "strange" also refer explicitly to the experience of something outside the bounds of the known, i.e., off the map.

[13] Not to undercut the wholeargument thus far, but there's a very different explanation for the slightly disreputable appeal of theatre, having to do with feigned emotion. We know—because we know what theatre is—that every single person onstage is faking their emotions throughout the play. And because we were children once, and learned that we too could fool other people by faking our emotions, and were eventually cautioned very strongly against the practice by people that we hadn't actually fooled at all… watching someone get away with this sort of thing still offers a guilty little thrill. This must have been especially true when theater was primarily a local/village/non-professional activity, and cast members were all known to the audience in their real-life identities. The phenomenon is also found in grade school drama, where kids in the audience often find an onstage classmate's struggle to remain "in character" ludicrous. I haven't pursued this argument because it strikes me as essentially a detail of theatre. The more general case of pretending, which includes not only theatre by many other forms of play, is always about consensual remapping.

[14] This isn't completely accurate. It turns out that anything outside the boundary can be remapped within the play (e.g., audience plant joins action on stage), but if so, must remain thereafter a part of the play (audience plant cannot go back to being "member of the audience.") Nothing can ever escape the remapping process. Whatever escapes (imagine play involving business with actual audience members), was never truly part of the stage-space.

[15] Profound apologies for an infelicitous phrase, necessitated to avoid confusion with "abstract," which has a well-defined, but completely different, meaning in the visual arts. All paintings can be read as an arrangement of colored shapes; when the arrangement can also be read as an image, the painting is representational; it is abstract when it can only be read as an arrangement of shapes.

[16] For if Theatre had to be plausible, Musical Theatre would be impossible.

[17] I cannot pass over the Greeks without mention of D.F. Wallace's exceeding useful insight that their passion for abstraction made them hate chaos in any form, and thus develop a deep, abiding need for boundaries.

[18] Unless you're prepared to wade through Leviticus and Numbers with the inestimable Mary Douglas.

[19] For reasons I once again don't pretend to understand, Athenian comedy managed to drift along as a ramshackle, plot-free, shaggy-dog vaudeville for another 150 years, but eventually shaped up, as the New Comedy, into a set of clockwork operations playing out within a confined space.

[20] There's that minimum time requirement once again. See also my wife's One Minute Seagull joke, which goes:


MEDVIEDENKO: Masha, why do you wear mourning?
MASHA: Constantine Gavrilovich has shot himself.
Curtain

[21] Think how many times you've waited through a mediocre play just to learn how it comes out, and how that expectation presupposes that there will be some eventual resolution, and not just an end point.

[22] Medium-length digression/rant on the practical implications of deploying the closed form for narrative purposes. Every dramatist who has wrestled with the "naturalistic" genre knows how fiendishly difficult it is to cobble together a complicated story where everything "pays off" convincingly at the end. Still, it's worth disassembling the standard representational play to see how unsuitable it is for any kind of faithful depiction of actual experience. The structure starts with a presumed substrate of continuous activity, corresponding to actual experience, but of course the substrate is never presented whole, or "as is." Instead, it is sectioned and shaped into scenes so that only the most salient material remains. Note that when we say that a real-life event feels theatrical, we usually mean that it conforms to the conventions of scene structure: choreographed entrances and exits, foreshadowed confrontations, snappy comebacks and punch-lines, etc. This is already at some considerable distance from real life, yet the scene structure represents only the middle tier of a play. There is, beyond, a macro structure (corresponding roughly to the "Acts") where the overarching themes and patterns of the play become manifest—and in particular, where the manipulations of expectation occur. Note also how the structural hierarchy mirrors the pyramid of disjunctions. Within any scene—that is, within the "flow of events" of the play—it is only necessary that characters and events be separated enough to time out properly. This level of discontinuity is almost imperceptible, except in rare cases, e.g. when someone goes off to eavesdrop or hide, and it's crucial that they come back just in time. The discontinuities between scenes, however, are not only apparent but actually drive the play forward. The information gap between scenes is always perceived as a temporary increase in expectation level: e.g., What will happen next? Within the macro structure of the acts, of course, the disjunctions (which the English actually call "Intervals") are so great that the audience traditionally is expected to gets up and leave the stage space for a while. All this is really exceptionally weird, when you get right down to it, and only makes sense if you understand theatre-going as an extended act of concentrated thought, with the breaks providing essential boundaries and guideposts. Just as the 18th Century used to refer to the narrative arc of the whole play as "The Argument," so each act curtain forms an interstitial summation, recapping what has happened so far, and suggesting what is about to come.

[23] According to an "unreliable" late biography of Aeschylus, the appearance of the Chorus of Furies made children faint, old men pee, and pregnant women go into labor.